Thursday, February 13, 2014

SFIV iOS Discussion Part 1

*EDITED 2/13/14 original post from 2012?*
(In July of this year, SF4: Volt added Wi-Fi multiplayer and a total of 18 characters among other features-see Part 2 in the future for more on this.)


If ever there would be a fighting game to have on the iPhone or iPod touch, this would be it. And how unexpected it was when announced. I don't think I had given much thought to the idea of having an on-the-go version of SF except in the past when I had SF2 for the GBA on my Nintendo DS.

March 2010 marked the release of SF4 for Apple's iOS. It was priced at $9.99 and initially featured 8 characters, a fully featured training system, multiplayer (over Bluetooth which is terribly slow), achievements, and future DLC options including 3 more characters. Oddly, this version had the title of SF4 but is actually a mixture of SF4 and SSF4 by way of the India stage and inclusion of DeeJay. As of this time it is priced at $0.99. Without buttons I wondered how the inputs would work on the touch screen. Thankfully Capcom implemented a good system with large directional arrows and a simplified button scheme. The Special Move Assist option (which I never used until the recent release of Volt) makes the inputs tremendously easy.


Since I've played this version for many hours, how many exactly I don't know , in this post I will make a few notes about some of the patterns the CPU has, the matchup balance and post my completion times for each of the difficulty settings (in order of grueling, hard, normal, and beginner).

One helpful tip that applies to all characters is that each Super and Ultra can be done with the tap of the respective icon on both the 1P and 2P sides. SP Move Assist makes the game very beginner friendly and almost too powerful in the hands of an experienced player.

Ryu

58:30:90
22:19:35
09:47:90
06:24:85

Ken
99:59:99
14:59:75
12:10:15
07:01:40

Chun
99:59:99
28:22:35
10:55:50
07:00:20

Guile
99:59:99
19:20:55
08:58:05
06:23:85

Blanka
32:55:80
14:00:95
08:46:95
04:03:05

Dhalsim
56:53:60
32:42:15
05:27:70
05:09:85

M. Bison
If the AI is walking forward from more than 1/4 distance away it will always do a HK slide. The counter to this is L2 FA. On Medium difficulty and up, knocking him down and waiting until the last moment to do a cross up jump will trigger the AI to do Ultra.
93:39:70
17:57:25
06:24:95
06:18:65

Abel
99:59:99
20:13:85
09:39:20
06:34:10

Zangief
49:13:15
11:47:65
10:54:50
06:31:25

Cammy
99:59:99
14:45:20
07:40:30
05:55:45

E. Honda
20:240:15
10:58:30
05:09:45
05:01:10

C. Viper
99:59:99
24:01:10
08:03:70
09:33:55

Sagat
45:03:75
19:56:80
07:08:60
06:17:25

Dee-Jay
99:59:99
19:36:50
12:29:70
07:23:40